Tank Trouble Mobile

Privacy policy

Last updated: 28 October 2026

Tank Trouble Mobile is a free browser game. We collect as little as possible: there are no accounts, no advertising and no analytics or tracking scripts on this site, and no cookies are used for tracking.

What is stored on your device

You can delete all of this at any time by clearing this site's data in your browser settings.

Online rooms

When you create or join a room, our server receives the player names and tank colours of your local players so other players in the room can see them, plus the game inputs needed to run the match. Room data exists only while the room is open and is deleted when the last player leaves. To tell whether players are on the same Wi-Fi, the server compares the network (IP) addresses of the devices in a room; when they match, devices may connect directly to each other (WebRTC), which shares their local network addresses with the other devices in that room.

Server logs

Like most websites, our server keeps technical logs (such as IP address, time, requested page and browser type, plus anonymous room events and connection quality figures) to keep the service running and to fix problems. Logs are kept for a limited time and are not used for advertising or sold.

Third parties

Some game data requests (for example, profile details for computer opponents) are relayed by our server to the servers of the original Tank Trouble game. These requests are made by our server, not by your browser. The site is hosted on a rented server in the European Union.

Children

The game does not ask for personal information and can be played without entering any. Player names are chosen freely and should not contain real names.

Your rights

Because we do not run accounts, we generally cannot link data to you. If you are in the EU/EEA or UK you have the right to ask about, correct or delete personal data we hold about you.

Changes

If this policy changes, the date at the top of this page will be updated.

Back to the game